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Jonah Shader's Projects

cellularautomatapathfinderdemo icon cellularautomatapathfinderdemo

This is a little program I wrote to demonstrate a path finder using cellular automata. This algorithm is applicable in any grid world.

cool-guns icon cool-guns

CSI2999 Sophomore Project - Procedurally gen, networked multiplayer game

gpu_bubble_sort icon gpu_bubble_sort

Testing an idea I had for a basic sorting algorithm that runs on the GPU. It's basically bubble sort. I will be using this algorithm in the future to sort arrays of physical objects by their x coordinate, so the array will constantly be unsorted as objects move past each other. The idea is I'll just have to iterate this sorting algorithm a couple times to get a fully sorted array. In this demo, press any key to add noise to the array. EDIT Found out this is called an even odd sort.

kotlin_mini_alife icon kotlin_mini_alife

Smaller version of my previous creature evolution simulator. Will attempt to port to C/C++ and run on embedded in the future.

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