jonathanhelianthicusdoe / toonmux Goto Github PK
View Code? Open in Web Editor NEWLinux multi-toon controller for Toontown-based MMORPGs
License: GNU General Public License v3.0
Linux multi-toon controller for Toontown-based MMORPGs
License: GNU General Public License v3.0
Even after updating to a nightly release of rustup, I still wasn't able to compile simply due to the todo macro.
Compiling toonmux v0.0.2 (/home/cowser/toonmux/toonmux)
error[E0658]: macro todo! is unstable
--> src/main.rs:89:51
|
89 | Action::Talk(_key) => todo!(),
| ^^^^^^^
|
= note: for more information, see https://github.com/rust-lang/rust/issues/59277
error[E0658]: macro todo! is unstable
--> src/main.rs:131:47
|
131 | Action::Talk(_key) => todo!(),
| ^^^^^^^
|
= note: for more information, see https://github.com/rust-lang/rust/issues/59277
error: aborting due to 2 previous errors
For more information about this error, try
rustc --explain E0658.
error: Could not compile ``toonmux
.`
To learn more, run the command again with --verbose.
It doesn't work when caps lock is enabled, because the binds are case sensitive
Hey, good work on toonmux! I find it much more feature-rich than the older multicontroller I used.
I feel that it would be a good if another keybinding for the Shift key could be added. It's the default keybinding for walking in TTR and sprinting in Corporate Clash.
While walking in TTR is admittedly usually useless, I've noticed it also slows down the speed of turning (right and left arrow keys). I'm wondering how it'll help solo pivot stunning in the CJ, but unfortunately to try that I would need to have both low power throw and the walk keybinding working.
Sprinting is a much-used feature in Corporate Clash (handy for tasking and such). While there's no official Linux launcher for the game yet, I found it possible to run it on Linux under Wine, and I feel that there won't be any harm in adding the functionality here.
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