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Enhancements to the Atari ST version of Lotus Esprit Turbo Challenge to support STE hardware features

Shell 0.02% PHP 7.40% Assembly 90.06% Makefile 2.52%
atari-st atari-ste

lotus-ste's Issues

Width of Blitter-drawn road is incorrect

When compared to the standard road rendering technique, the width of the road is incorrect. This needs to be brought into line with the standard road rendering technique.

Game could potentially support STFM with Blitter

If the DMA sound code was conditionalised, the game would run fine on the STFM. The only visual downgrade would be the sky gradient, and no code changes would be required beyond sound code.

TOS 2.06 - not supported

Seems that TOS 2.06 and running either form HDD or FDD - crashes after inital check screen (4 bombs, back to desktop, distorted palette). Atari STE with 4MB RAM.

NFSR required on scenery

The NFSR feature of the Blitter needs to be used for roadside scenery - this will provide a modest performance boost.

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