Comments (3)
OK so it's probably not a DOSBox issue at all. This video capture by someone with a 486DX and a scan converter shows the same problems on real hardware:
https://www.youtube.com/watch?v=MYdRj-lHyyo
Notice the same timing problem where the dot object is left waiting for 3-5 seconds in the shape of the logo before finally becoming the "Future Crew" logo.
from dosbox-x.
I'm wondering if the problem with Panic! and some more subtle glitches in other demos could be resolved if DOSBox were to support an I/O delay to VGA memory in the same way that it does with general I/O access now. Meaning, if the user enables it in dosbox.conf, DOSBox could slow down VGA memory access to speeds equivalent to the ISA bus on a 386 in a way the older demos expect.
It would follow the example given in src/hardware/iohandler.cpp function IO_USEC_read_delay().
from dosbox-x.
Ok. So the latest DOSBox-X is able to run the demo properly all the way through. The graphical glitches during the "scrollers suck" section seem to be gone. The one remaining issue is the shadebob part that runs way too fast. According to other people's captures of the demo on real hardware (486 and Pentium systems), that problem seems to be with the demo itself and it has nothing to do with DOSBox.
I have verified that if I set the vmemdelay to a large value like 550 (extra slow VGA) the shadebobs slow down to a level that allows the rotating dots section after it to time themselves better to the music and fall down in time to become the FC logo.
from dosbox-x.
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from dosbox-x.