Comments (1)
accumulator
(and queued_steps
) are now public on main. PhysicsLoop
is technically in the docs (here) but it's very obscure, so I'll add proper docs for it and some other scheduling things at some point.
from avian.
Related Issues (20)
- Tracking issue: Improve examples
- Allow manipulation of `ColliderConstructor` at runtime
- Fix one way example
- The documentation of `ShapeHitData` says the points are in local space, but they're in world space
- Panic using a ColliderConstructor to create a collider from a Gltf mesh. HOT 2
- Make `AncestorMarker` reflect `Component` and add it to the type registry.
- Add `with_included_entities` to the SpatialQuery system param
- GravityScale::default() should be 1.0
- Implement joint motors
- Implement multibody joints, aka articulations
- Implement ground detection
- Implement a component for configuring which types of bodies a collider can collide with HOT 1
- Negative scales coming from an ancestor are ignored by colliders HOT 3
- `RayCaster.ignore_self` doesn't ignore colliders in children HOT 1
- Unexpected behavior with `LockedAxes` and rotations after upgrading from `0.1.0` to `0.1.1` HOT 1
- Make physics entity creation more difficult to mess up HOT 1
- Document components and resources needed for rollback HOT 1
- Incorrect CenterOfMass for ColliderConstructorHierarchy with scale up transform
- Make collision reporting opt-in HOT 2
- No error if entity has transform but not global transform.
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from avian.