Comments (2)
It looks like your example is in 2D, so it's likely that your player's size is around 100px or so. Applying 10 Newtons of force won't have almost any impact on a body that is so large in physics units. My guess is that you should apply 10 or a 100 times more force to see the effect. Let me know if it works :)
This would probably be easier if we had something like Rapier's pixels_per_meter
physics scale, which would allow you to specify 100px = 1 meter so you could use smaller forces. I have plans to add this at some point
from avian.
You're right, you need huge numbers for it to take effect: force.apply_force(Vec2::Y * 100000.)
(also the force component is added automatically apparently). A physics scale would definitely be useful, looking forward to that!
from avian.
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from avian.