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JiaChen-Zeng avatar JiaChen-Zeng commented on May 24, 2024

If there is a way to use normal shaders instead of these custom shaders, I'd like to know to work around the problem. Thanks.

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JiaChen-Zeng avatar JiaChen-Zeng commented on May 24, 2024

I tried to use Unity 2020.3.0f1 with the sample project but also with no luck. The projectile number was showing but not the projectiles. I found there was someone from Unity said DrawMeshInstancedIndirect isn't supported on WebGL.

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jongallant avatar jongallant commented on May 24, 2024

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hallo1126 avatar hallo1126 commented on May 24, 2024

@jongallant How would one modify this project to work with WebGL? I agree that there is little point to it considering the project was made for precisely this purpose, but your physics still have a lot of nice features implemented. You mentioned disabling instancing?

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JiaChen-Zeng avatar JiaChen-Zeng commented on May 24, 2024

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