Comments (1)
Thanks for posting your question. Two.js can render lots of paths at the same time. Its SVG renderer renders all shapes as <path />
elements regardless of its primitive. So, the number of points or objects in the scene is as much a bottleneck of the browser as it is with Two.js. That being said, what you've outlined is an extremely ambitious technical challenge.
Multiple rendering modalities can certainly help and you would need to construct multiple canvases to make something like this performant for the various use cases you've described. Very interested to see the demo and also curious why you started with paperjs if it only renders to canvas.
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