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 avatar commented on June 22, 2024 1

hey, thanks for the fast answer! did solve my problem thanks, ill test today a bit more and then ill close this issue if i dont find anything else. thanks!

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doowb avatar doowb commented on June 22, 2024

This is caused by the .set method calling .save which is waiting for 5 milliseconds to save to file because of the default value for debounce.

When you create your store, pass in { debounce: 0 } as a work around.
I think either the docs need to be updated to indicate that the default for debounce is 5 or the code needs to be updated to follow the docs which state the default for debounce is undefined

edit: btw... I just want to verify that you expect store.data to be { players: [] } after the above code.

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