Comments (4)
the project seems to be outdate there has been some changes now you have to
install XCode as an application from the App Store so the sdks are not longer
under the /Developer directory.
You have to open the file iOS.cmake and make the following change:
< set (CMAKE_IOS_DEVELOPER_ROOT
"/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
---
> set (CMAKE_IOS_DEVELOPER_ROOT
"/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/D
eveloper")
I still have some problems since building the generated project ends succesfuly
but no *.a file is being generated.
Original comment by [email protected]
on 25 Apr 2014 at 4:28
from ios-cmake.
I had to pass absolute paths to clang compilers to get cmake3 generating an
Xcode project. The attached file is a patch of my local changes.
Original comment by [email protected]
on 1 Jul 2014 at 3:39
Attachments:
from ios-cmake.
Fixed as of rev:13
Original comment by [email protected]
on 24 Jul 2014 at 8:51
- Changed state: Fixed
from ios-cmake.
I am having problems passing the absolute paths to the clang compilers using
the diff file. I'm getting the error:
CMake Error at CMakeLists.txt:11 (project):
The CMAKE_C_COMPILER:
/usr/bin/clang
is not a full path to an existing compiler tool.
Tell CMake where to find the compiler by setting the CMake cache entry
CMAKE_C_COMPILER to the full path to the compiler, or to the compiler name
if it is in the PATH.
CMake Error at CMakeLists.txt:11 (project):
The CMAKE_CXX_COMPILER:
/usr/bin/clang++
is not a full path to an existing compiler tool.
Tell CMake where to find the compiler by setting the CMake cache entry
CMAKE_CXX_COMPILER to the full path to the compiler, or to the compiler
name if it is in the PATH.
This is really weird because when using command which clang it brings the exact
path that cmake believes is not an absolute path.
Does anyone know why this is happening?
Original comment by [email protected]
on 29 Aug 2014 at 7:55
from ios-cmake.
Related Issues (18)
- MACOSX_BUNDLE property not available in TRY_COMPILE (and related system tests) HOT 2
- configure: error: C++ compiler cannot create executables HOT 2
- check_c_source_compiles test always fails HOT 3
- Please add armv7s HOT 3
- Cannot cross-compile for iOS SDK 7.0 (on MacOS 10.9 Mavericks) HOT 8
- warning: argument unused during compilation: '-headerpad_max_install_names' HOT 1
- Generate Debug Symbols turned off HOT 1
- Xcode 6.1 + iOS 8.1 support
- gcc not found (includes fix)
- Simulator not working anymore HOT 2
- Single project for both - device & simulator? HOT 8
- Xcode 4.3 folder structure modifications HOT 1
- Generate Debug Symbols not set to Yes for Debug target. HOT 9
- Installation failed HOT 4
- Typo in "No iOS SDK's found in default seach path" HOT 3
- Having MACOSX_DEPLOYMENT_TARGET=10.8 env. var breaks cmake invokation. HOT 3
- Building library with QT HOT 3
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