Comments (2)
@delscorcho The URI registration / association should happen automatically the first time you start the editor with the plugin loaded -- no manual work required.
The registration itself happens in FWindowsHermesServerModule::RegisterScheme
, where it calls hermes_urls.exe register
. If you start the editor with -LogCmds="LogHermesServer verbose"
, it should log that it does so you can verify.
The call to register comes from FGenericHermesServer::UpdateScheme
, which should happen in FGenericHermesServer::StartupModule
.
To help troubleshoot hermes_urls.exe
, you can go Edit > Preferences in Unreal and find "Hermes URLs" under plugins, and check "Enable Debug Logging". If you restart the editor after enabling that, it'll instruct hermes_urls.exe
to log -- I believe that goes into Project/Plugins/HermesCore/Binaries/Win64/hermes.log
.
Let me know if that helped or you're still having intermittent luck getting it to work.
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Yes, thank you, we did get to the bottom of it. The code you mentioned that handles registration was failing due to anti-malware software on some of our team's machines. We got that resolved. Thanks again for your time!
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