jorgonz Goto Github PK
Name: Jorge Andres Gonzalez Borboa
Type: User
Bio: Software Engineer - I'm in the process of fixing all my OpenGL Windows practices and adding a Linux version for each
Name: Jorge Andres Gonzalez Borboa
Type: User
Bio: Software Engineer - I'm in the process of fixing all my OpenGL Windows practices and adding a Linux version for each
Example of working with 2D textures in OpenGL with C++ in CodeBlocks
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GemElement_SourceCode_Unity
KinectGame Unity
Simple example of drawing a rectangle in Modern OpenGL with its programmable render pipeline.
Sample code OpenGL C++ Linux
Combined Scene with all 3 types of light, using a general purpose Phong Shader.
Simple example of using Diffuse and Specular Maps, using codeblocks in c++
3 Different scenes, examples of directional, point and spot light in OpenGL using codeblocks and c++ (Phong)
Simple OpenGL example working with Vertex attributes in the vertex shader, (pos, color etc)
Example of a Camera class using Modern OpenGL in C++ with Codeblocks
Example of using a material struct and light struct in the fragment shader to implement a bronze material in c++ using codeblocks
Simple OpenGL example working with model view and projection matrices, C++ and Codeblocks.
Example of using the fragment Shader to implement Ambient, Diffuse and Specular Light in Modern OpenGL using CodeBlocks C++
Example of Using a ShaderClass in ModernOpenGL using CodeBlocks, GLFW and GLEW. (C++)
Simple OpenGL example where a square is translated and rotated using a transformation matrix in combination with the vertex shader
OpenGL example, camera with euler angles, yaw, pitch and roll
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