Name: José Eduardo Teixeira
Type: User
Company: Development Paradise Soluções Tecnológicas Eirelli
Bio: Computer Scientist, CEO of Development Paradise (https://developmentparadise.com), Game developer
Twitter: JoseEd_Teixeira
Location: Belo Horizonte
Blog: https://www.developmentparadise.com
José Eduardo Teixeira's Projects
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
This is the code for "Machine Vision" By Siraj Raval on Youtube
Takes 2D GIS datasets and "3dfies" them by lifting each polygon to its height (obtained with LiDAR). Then outputs to variety of formats (OBJ, CityJSON, etc).
Personal 4coder custom layer code.
Real-time 3D face tracking and reconstruction from 2D video
Minimal examples of data structures and algorithms in Python
This is the Godot edition of AllSky Free, a Unity skybox package.
Real-Time and Accurate Multi-Person Pose Estimation&Tracking System
Data-oriented and data-driven game engine written in Rust
Quickstart application showing the Google Drive API for Android
Test program in C# for parsing ASTM1394 Messages and creating object-trees
Realtime facial motion capture, head pose estimation and rendering of the avatar
The most cited deep learning papers
A curated list of deep learning resources for computer vision
A curated list of awesome Go frameworks, libraries and software
A curated list of free/libre plugins, scripts and add-ons for Godot
BadActor.org An in-memory application driven jailer written in Go
Tools to create 2D animation within Blender 3D :)
Go ODM for MongoDB
BookOfShaders in Godot Shader Language
Native AngularJS (Angular) directives for Bootstrap. Smaller footprint (20kB gzipped), no 3rd party JS dependencies (jQuery, bootstrap JS) required. Please read the README.md file before submitting an issue!
Drag and drop page building using your code components
python app to turn a photograph into a cartoon
Procedural Terrain Generator for UnrealEngine 4.17
Module for generating chunks procedurally in godot and instancing props on it
CNNs for sentence classification