Comments (12)
Does it crash when using Wine without D9VK?
from d9vk.
It works fine without D9VK with Wine.
I do notice some spam in the terminal output that might be worth pointing out.
Here is the terminal output:
winelog.txt
from d9vk.
Can you try adding a LargeAddressAware flag to the game executable and trying again?
Cheers.
from d9vk.
With that flag the game seems to open but it does not render anything.
d3d9 logfile looks about the same as the original i posted.
from d9vk.
Been following the development and just reporting progress.
After 0.11 i saw that there were some memory fixes. i see this now makes Anarchy Online actually launch every time but it displays a black window (the same happens in windows as well)
here is d9vk log file from linux
anarchyonline_d3d9.log
And here is a d9vk log file from windows 10
anarchyonline_d3d9-windows.log
from d9vk.
So I tested Anarchy Online again with 0.13 and i can report that i got it to work. shader compililing was a bit slow right after logging in and hitting the character selection but just give it time and it will work.
d9vk log for linux with wine:
AO-d9vk-log-0-13-linux-wine.txt
Performance is okay. I did notice on my windows machine that the game had a blue tint going.
Shown here:
d9vk log for windows:
AO-d9vk-log-0-13-windows.txt
Good work so far im so happy to see it start working so quickly :D
from d9vk.
Is that a rendering bug? Just looks like Time of Day to me :-/
from d9vk.
Is that a rendering bug? Just looks like Time of Day to me :-/
yeah its not supposed to look like that, this is how night looks like:
Seems like the blue tint is missing most of the ingame lightning like sunshaft (moonshaft?) and lights from x y z light sources. also walking indoor has the same blue tint.
Tested this with the proton 4-11 GE (the custom proton) and it gave the same result. not sure why its happening. I know this game is quite the rubberband of a solution (techwise) so could just be random. I will experiment a bit more on the windows side with fresh install of the game and different ingame settings.
from d9vk.
Also worth mentioning my wine tests consists of:
64bit prefix with esync turned off
wine-staging 4.9 was tested (without lutris) and ge-protonified-4.10 (via lutris) on the same wine prefix
from d9vk.
So i have been experimenting as i have gotten some other Anarchy Online gamers to test d9vk.
They told me that all they got was a black screen. and i figured out that the new engine for this game creates its own shader cache.
When i have d9vk enabled it seems to struggle a bit with creating the games shader cache. But if i disable d9vk and just run through ingame with wined3d and then enable d9vk it works fine.
Could the dxvk shader cache cause some conflicting issues here?
Here is a image with a incomplete shader cache of the game with d9vk enabled:
Also regarding the blue tint, it seems like d3dcompiler_43 is the one causing it. removing that from the prefix seems to make things work.
from d9vk.
Can anyone see if this is still an issue? Cheers
from d9vk.
I have been testing it alot and it does work now so this issue can be closed
from d9vk.
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