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Hello, and welcome to my repo! 👋

🖥️ I have had a fondness for technology and computers since I was around two years old. I would watch my dad use the computer, and in time, I was in his shoes. While he wasn't a computer scientist, my daily usage of computers and eventual plunge into the curiosity of how a computer works led me to major in computer science at the University of North Carolina at Greensboro. I earned my bachelor's and master's in computer science at UNCG, and am a current computer science PhD student at Indiana University.

📑 I previously researched topics in artificial intelligence with a focus on rhetoric, education, and Prolog with Dr. Nancy L. Green. I have three published papers in inductive logic programming, antithesis detection, and AI argument scheme education. I also plan to do more independent research. I have also presented at the 14th and 15th Thomas Undergraduate Creativity Expo as well as the 21st Annual Honors Undergraduate Symposium at UNCG. I presented a nifty assignment at SIGCSE 2022. My master's thesis focused on improving the pedagogy of natural deduction proofs and logical thought processing. I currently specialize in programming languages.

🎓 At IU, I am currently an instructor (on record) for the second computer science course taught in Java. I was previously an associate instructor for their introduction to computer science course taught in Racket, as well as the Java course. As a UNCG master's student, I TA'd for system programming, operating systems, algorithm analysis and design, database system principles, senior capstone, as well as several sections of UNCG's introduction to computer science course for two years. Additionally, I held review sessions/recitations for UNCG's philosophy department's introduction to formal logic course for two semesters. I was previously an academic tutor at Pearson.

🎮 Other relevant interests are high-performance and parallel computing/processing, embedded software engineering, compiler design, low-level programming (e.g. systems programming), operating systems, and video game design (hence why my major projects are either games or game engines in C and Java!). Check out my repository to see some of these projects-most contain a detailed README with a .gif demo-ing the code.

📓 My theoretical computer science interests include programming language theory, formal (prepositional/predicate/modal) logic, higher-order logics, computer science education, compiler design, theory of computation, algorithm analysis, computer graphics, artificial intelligence, and natural language processing. It's all over the place, but that's what I like!

Visit my website for more information (Warning: not always kept up-to-date)!

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Joshua Crotts's Projects

arcadia icon arcadia

Arcadia is a simple remake of the awesome flash game "Arcadia - REMIX".

asteroids icon asteroids

A clone of the original Asteroids game with improved graphics in C with SDL.

avize icon avize

Argument Diagramming Software

blindify icon blindify

Blind grading made simple and efficient.

breakout icon breakout

This was my AP Computer Science Principles Create Performance Task: a clone of the old Arcade Breakout. It's finalized at this point; it could use more work and levels, but I believe it to be quite polished as for what it was intended to be. I loved making it, and it was all from scratch code-wise, with the exception of a few flaws I had to fix with the Internet's help, as well as the images and audio files.

brick-breaker icon brick-breaker

SDL-Brick-Breaker is a remake of the original Brick Breaker arcade game, written in C with SDL.

brick-breaker-very-fast icon brick-breaker-very-fast

This is a very fast clone of the old arcade game Brick Breaker in Java. The clone is not a good representation of many Java attributes and styles for programming; I did this all in under an hour and without any help of libraries or the internet even.

c-database icon c-database

This is a program I am writing in C to illustrate the basic fundamentals of database design. I am following a tutorial online, so most of the source code is copied from there, but it still showcases the work.

c-pthreads icon c-pthreads

This is a small repository of my beginner's work with pthreads in C.

c-shell icon c-shell

This project is based off a C-based tutorial on how to create a shell that reads, parses, and executes commands through the terminal.

c-standards icon c-standards

C-Standards is the C version of my Standards library, originally written in Java.

c212-f23 icon c212-f23

This is a repository for all code done in my C212 course in Fall 2023.

c212-s24 icon c212-s24

This is a repository for all code done in my C212 course in Spring 2024.

castlevania icon castlevania

My very first video game I am trying to create with my friend. This is a replication of the old school Castlevania. Let's have some fun!

castlevania-legion icon castlevania-legion

Castlevania - Legion was a game developed for my AP Computer Science Principles final project. It is the successor to the original Castlevania game that I wrote, which is a remake of the Castlevania game on NES.

conways-game-of-life icon conways-game-of-life

This is a small, quick yet effective implementation of Conway's Game of Life with Java and Swing.

cpp-tutorials icon cpp-tutorials

This is a repository for the information and code in the data structures & algorithms discord.

csc-261-a4q9 icon csc-261-a4q9

Ninth question in Assignment 4, using scores for three sports. Practices multiplying and dividing.

csc-261-a5q5 icon csc-261-a5q5

Computer Architecture and Assembly Programming - CSC-261: Assignment 5, Question 5

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