Comments (3)
File format info
https://modwiki.dhewm3.org/MD5CAMERA_(file_format)
Provide interface to
- load from file
- manually build frames/cuts via API
from csci441.
Through existing abstract Camera class can support:
- load from file
- advance to next frame
- auto advance to next cut and/or loop through all cuts
- if not above, loop through current cut and which cut to run
Additional flexibility (changing projection matrix, manually setting frames/cuts) will require changes to the abstract Camera class
from csci441.
No ability to manually create frames. Can only load from an external file.
Works through abstract Camera interface.
Needs more thorough testing. Will reopen if bugs are discovered.
from csci441.
Related Issues (20)
- Create examples folder with demo projects HOT 3
- Ensure only single precision is being used
- Support GLEW or GLAD HOT 2
- Create HUDCamera Class HOT 2
- ModelLoader: support vertex and face colors for OFF files
- teapot: generate vertex normals based on partial derivatives HOT 2
- ShaderProgram: add program stages bitfield method HOT 1
- ModelLoader: specify size of v/vn/vt/f arrays when loading file HOT 1
- Add projection matrix to Camera class HOT 1
- Create math quaternion helpers HOT 2
- Move MD5 mesh + animation into class library HOT 2
- Implement Big3 as appropriate on all classes HOT 7
- Atomic Counter Shader Introspection Inaccurate
- Open/Close classes and functions
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- MD5Model: Support reading in material *.mtr file
- MD5Model: Load multiple animations
- Update SimpleShader to use raw strings
- Add Half Sphere & Dome to objects HOT 4
- Create v5.0.0 HOT 1
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from csci441.