Comments (3)
what other resource? another VkSurfaceKHR sounds good, if you are using the same physical device and graphic queue, a single VkvgDevice could output to vulkan image from both. Vkvg is basically to draw on vulkan texture, it does not handle the windowing system, you need some kind of window manager (like glfw) for that. If you make a nice example with glfw and multiple window, I can add it to the repo.
i may not have expressed clearly,what I mean is that in multi-window mode those resources are shared by windows, and those resources are exclusive to windows,are you distinguishing in your code,I think a better way is to develop based on windows,2D applications typically have multiple windows.
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what other resource? another VkSurfaceKHR sounds good, if you are using the same physical device and graphic queue, a single VkvgDevice could output to vulkan image from both. Vkvg is basically to draw on vulkan texture, it does not handle the windowing system, you need some kind of window manager (like glfw) for that. If you make a nice example with glfw and multiple window, I can add it to the repo.
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I'm sorry but my time is a bit short, feel free to come back to me with concrete examples and materials.
What could be of interest, is analyzing workflow with multiple devices, but that's an higher stack, not really in the scope of this library. I'm also interested in kms (https://github.com/nyorain/kms-vulkan)....
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Related Issues (20)
- gradient alpha channel ignored HOT 2
- Segfaults in surface test HOT 1
- Build deb for Debian / Ubuntu HOT 2
- Premult Alpha handling for image load/write
- Special objects with VKVG_STATUS_NO_MEMORY instead of NULL pointer.
- TimeLine semaphore HOT 2
- Issue with getting glyphs info HOT 26
- Implementing Unit Testing with Meson
- Tests crash and other related bugs and Validation errors: HOT 11
- Having trouble using vkh.h HOT 1
- M_PI undeclared HOT 2
- tests/bezier screen not clear on each frame HOT 3
- Cannot build tests on linux with static GLFW HOT 3
- crash when i use multithreaded to draw text HOT 5
- i want to remove the font lock HOT 1
- Vulkan validator prints error on fragment compilation (vkCreateShaderModule) HOT 8
- Failed to build on MSYS2 MINGW64 HOT 3
- logicOp not supported on MoltenVK / M2 Mini HOT 3
- vkvg api to query vulkan context creation requirements
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