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Jeremiah van Oosten's Projects

audio icon audio

A super minimalistic C++ audio library.

bgfx.cmake icon bgfx.cmake

Independently maintained CMake build scripts for bgfx. Released under public domain.

curium icon curium

This will be an editor using DirectX 12.

discord-user-manager icon discord-user-manager

This is intended to be used as a Discord bot that manages invites to a Discord server based on a user's G suite account.

freeimage icon freeimage

FreeImage is an Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as needed by today's multimedia applications. FreeImage is easy to use, fast, multithreading safe, compatible with all 32-bit or 64-bit versions of Windows, and cross-platform (works both with Linux and Mac OS X).

gainput icon gainput

Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

glew icon glew

The OpenGL Extension Wrangler Library

ldtkloader icon ldtkloader

A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)

learningdirectx11 icon learningdirectx11

The source code repository for https://www.3dgep.com/introduction-to-directx-11/

learningdirectx12 icon learningdirectx12

This repository is intended to be used as a code repository for learning DirectX 12.

miniaudio icon miniaudio

Audio playback and capture library written in C, in a single source file.

optional icon optional

A C++11 implementation of std::optional (C++17) based on boost::optional.

pacman icon pacman

This is my intake assignment for BUas Games.

parallelreduce icon parallelreduce

A Unity project to test the ParallelReduce algorithm using jobs.

signals icon signals

C++11 header-only signals & slots library.

softrast icon softrast

Basic software rasterizer used to illustrate some concepts in a course.

tetwild icon tetwild

Robust Tetrahedral Meshing in the Wild.

tmpl8 icon tmpl8

A minimalistic C++ framework for making simple 2D games.

volumetiledforwardshading icon volumetiledforwardshading

A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)

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