Name: Jeremiah van Oosten
Type: User
Company: Breda University of Applied Sciences
Bio: Game programming lecturer at Breda University of Applied Sciences.
Twitter: jpvanoosten
Location: Breda, The Netherlands
Blog: https://www.3dgep.com
Jeremiah van Oosten's Projects
A super minimalistic C++ audio library.
Independently maintained CMake build scripts for bgfx. Released under public domain.
This is intended to be used as a Discord bot that manages invites to a Discord server based on a user's G suite account.
FreeImage is an Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as needed by today's multimedia applications. FreeImage is easy to use, fast, multithreading safe, compatible with all 32-bit or 64-bit versions of Windows, and cross-platform (works both with Linux and Mac OS X).
Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
The OpenGL Extension Wrangler Library
A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)
Learn to use CMake with Visual Studio 2017
A repository for CUDA enabled samples.
The source code repository for https://www.3dgep.com/introduction-to-directx-11/
This repository is intended to be used as a code repository for learning DirectX 12.
Learning the new Vulkan API
Audio playback and capture library written in C, in a single source file.
A C++11 implementation of std::optional (C++17) based on boost::optional.
This is my intake assignment for BUas Games.
A Unity project to test the ParallelReduce algorithm using jobs.
C++11 header-only signals & slots library.
Basic software rasterizer used to illustrate some concepts in a course.
My project to learn how to make a software rasterizer.
Robust Tetrahedral Meshing in the Wild.
A minimalistic C++ framework for making simple 2D games.
C++ Template
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
Distributions of WebGPU for native and web development, easy to integrate and interchangeable.