Comments (4)
Thanks, I will investigate!
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Can you try #1024?
Because the cylinder and the triangle are parallel, GJK iterates until it produces a degenerate simplex (triangle in this case) and GetBaryCentricCoordinates returned values way outside the triangle due to floating point precision issues so the hit positions were also outside of the shape.
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That does seem to fix the issue in the original repro, as far as I can tell.
Thank you!
from joltphysics.
Thanks for testing!
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