Comments (1)
I would say that a lot of static colliders should not be a problem. Horizon easily had 100K static colliders active at the same time and the update took a couple of ms. Have you perhaps misconfigured your object layer configuration so that you're mixing dynamic and static objects in the same broad phase tree? The majority of those static objects should be in a tree that changes very infrequently.
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Related Issues (20)
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