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jrouwe avatar jrouwe commented on July 22, 2024

Here's an example:

// Create a half cylinder with caps for testing contact point limit
{
VertexList vertices;
IndexedTriangleList triangles;
// The half cylinder
const int cPosSegments = 2;
const int cAngleSegments = 512;
const float cCylinderLength = 2.0f;
for (int pos = 0; pos < cPosSegments; ++pos)
for (int angle = 0; angle < cAngleSegments; ++angle)
{
uint32 start = (uint32)vertices.size();
float radius = cCharacterRadiusStanding + 0.05f;
float angle_rad = (-0.5f + float(angle) / cAngleSegments) * JPH_PI;
float s = Sin(angle_rad);
float c = Cos(angle_rad);
float x = cCylinderLength * (-0.5f + float(pos) / (cPosSegments - 1));
float y = angle == 0 || angle == cAngleSegments - 1? 0.5f : (1.0f - c) * radius;
float z = s * radius;
vertices.push_back(Float3(x, y, z));
if (pos > 0 && angle > 0)
{
triangles.push_back(IndexedTriangle(start, start - 1, start - cAngleSegments));
triangles.push_back(IndexedTriangle(start - 1, start - cAngleSegments - 1, start - cAngleSegments));
}
}
// Add end caps
uint32 end = cAngleSegments * (cPosSegments - 1);
for (int angle = 0; angle < cAngleSegments - 1; ++angle)
{
triangles.push_back(IndexedTriangle(0, angle + 1, angle));
triangles.push_back(IndexedTriangle(end, end + angle, end + angle + 1));
}
MeshShapeSettings mesh(std::move(vertices), std::move(triangles));
mesh.SetEmbedded();
BodyCreationSettings mesh_cylinder(&mesh, cHalfCylinderPosition, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING);
mBodyInterface->CreateAndAddBody(mesh_cylinder, EActivation::DontActivate);
}

from joltphysics.

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