This library allows you to read and write fbx files.
It currently supports full fbx binary format. It works even with larger files.
Also includes fbxdump which allows you to inspect fbx files in json format.
C++ Library for reading and writing FBX files
License: MIT License
This library allows you to read and write fbx files.
It currently supports full fbx binary format. It works even with larger files.
Also includes fbxdump which allows you to inspect fbx files in json format.
Hi, anyone can solve this problem?
Hi, very neat library! I am planning to use it in my modeling tool for fbx export.
I found a minor issue of values initializer, for example, here:
Line 176 in 23d475a
"The file could not be imported for the following reason : File is corrupted test.fbx"
Hi, when i import the fbx-model into MAYA run into this error, and the test.fbx have the same size (26KB) of the source-fbx model
文件名: test.fbx
文件目录: G:
文件版本: 7.4.0
文件创建者: Blender (stable FBX IO) - 2.78 (sub 0) - 3.7.7
文件自定义写入器: 否
文件创建时间: 2017/6/27 13:25:36
文件轴方向: Y-up (RH)
文件单位: 厘米
系统轴方向: Y-up
系统单位: 厘米
系统帧速率: 30
文件帧速率: 30
文件内容:
文件名: b.fbx
文件目录: G:
文件版本: 7.4.0
文件创建者: Blender (stable FBX IO) - 2.78 (sub 0) - 3.7.7
文件自定义写入器: 否
文件创建时间: 2017/6/27 13:25:36
文件轴方向: Y-up (RH)
文件单位: 厘米
系统轴方向: Y-up
系统单位: 厘米
系统帧速率: 30 警告: 帧速率不匹配
文件帧速率: 24
文件内容: 3 元素, 1 材质
To use this in runtime DirectX.
Left side comes from 3ds max, the right one is created via
file.read(prevFileName);
file.write(newName);
lines below 43A8 are from uint8_t footer[] static variable,
3F70 and 4278 should be created based of this part
{ "name": "Shading",
"properties": [
{ "type": "C", "value": true }
]
},
true should be represented as 'T'(54) not '.'(1)
This is a feature request to support FBX version 7700
Error C2131 expression did not evaluate to a constant
GLTest10 C:\Users\anton.duzenko\source\repos\GLTests\fbx-master\src\fbxdocument.cpp 24
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