jtbirdsell/voxelcraft
Voxelcraft — a Minecraft clone in Rust + wgpu with ray-traced shadows
Voxelcraft — a Minecraft clone in Rust + wgpu with ray-traced shadows
NVIDIA DLSS (Super Resolution + Ray Reconstruction) for wgpu's DX12 backend
Clean-break voxel engine architecture program: Luanti-class engine redesigned to June-2026 standards (Vulkan-first GPU-driven rendering, job-graph runtime, palette world data, Luau scripting, encrypted predicted netcode) - design phase
A cross-platform, safe, pure-Rust graphics API.
RISE-pattern SQL transpiler — translates SQL and stored procedures between 31 database dialects using sqlglot + LLM-assisted reduction
Recursive-Open-Meta-Agent v0.1 (Beta). A meta-agent framework to build high-performance multi-agent systems.
phData Pulse application log aggregation and monitoring
Mirror of Apache Spark
Example code for Kudu
Hive on Kudu
Mirror of Apache Sqoop
Geo Spatial Data Analytics on Spark
Various data interconversion utils for Apache Avro. WIP.