Head of Realtime AI @openai. Created WebRTC. Past: CTO @fixie-ai, Distinguished Engineer @google (Stadia, Meet / Duo), AIM. Occasional mathematician/musician.
Repositories
juberti/draft-warp
WARP overview document
juberti/pion-webrtc
Pure Go implementation of the WebRTC API
juberti/pion-dtls
DTLS 1.2 implementation for Go (DTLS 1.3 in progress)
juberti/demos
Demo code from @juberti
juberti/live-streaming-demo
Use D-ID's live streaming API to stream a talking presenter
juberti/Eleven-Labs-Benchmarking
juberti/evals
Evals is a framework for evaluating LLMs and LLM systems, and an open-source registry of benchmarks.
juberti/libpeer
WebRTC Library for IoT/Embedded Device using C
juberti/kitt
Talk to ChatGPT in real time using LiveKit
juberti/sctp
A Go implementation of SCTP
juberti/playback-rate
Chrome extension to control the playback rate of HTML5 <video> and <audio> elements.
juberti/aiortc
WebRTC and ORTC implementation for Python using asyncio
juberti/juberti.github.io
GitHub Pages for juberti
juberti/examples
Enjoy our curated collection of examples and solutions. Use these patterns to build your own robust and scalable applications.
juberti/computeengineondemand
ComputeEngine On Demand
juberti/embedded-sdk
LiveKit SDK for Embedded
juberti/webrtc-pods
A fork of https://github.com/stasel/WebRTC.git
juberti/octopusfarmer
The Octopus Farmer AI game.
juberti/node-vad
Voice activation detection library for NodeJS
juberti/python-websockets-chat
An example implementation of WebSockets in Flask.
juberti/epschedule
A schedule app for Eastside Preparatory School
juberti/rtc
Stuff related to RTC
juberti/ion-sdk-go
ion sdk for golang
juberti/cryptex
IETF Internet-Draft for Completely Encrypting RTP Header Extensions and Contributing Sources
juberti/codec-agnostic-rtp-payload-format
Codec agnostic RTP payload format
juberti/draughts
Various Internet-Drafts
juberti/homepage
juberti.com homepage
juberti/tmp
Demos and other miscellaneous code
juberti/StadiaPlus
Extends Google's Stadia gaming platform with additional features, such as custom filters and in game network monitoring.