Comments (2)
Allright here are some findings I've made around this, which is not a FFNx bug but more probably how the model is made.
You can see that the draw call order is wrong logically, before is drawing the eyes and then the face. When eyes are drawn are blending with what is behind at that moment, which is the blue background. When the fact is drawn it is too late so eyes are going to have the blue border.
Not sure how the order is being inherited but I assume is based on how the model is made.
RenderDoc scene:
scene.zip ( rename to .7z and extract with 7-Zip )
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It is ok for me. I understand the different blending FFNx does when using external textures and maybe it is a consequence of provoking this eye thing because we have to change the order of the polys that have to be rendered of the poly, in the head part, because (again) they use textures in the face (when in vanilla the models only use vertex/poly colors).
I would prefer not to close this yet. But I will leave it up to you.
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