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junergit's Projects

aiss-spider icon aiss-spider

爱丝APP图片爬虫,以及免支付破解VIP看图

annzone icon annzone

安浪个人工作站:与企业员工OA系统不同,本系统完全面向个人,创建一个属于自己的完全的云端空间!JAVA+ActFramework+MySQL+Angular5+Metronic5+Ant Design for Angular(ng-zorro-antd)还有Android(Kotlin/Anko/Objectbox/RxKotlin)、iOS(Swift4.0.3)客户端开发中...提高全栈开发水平和开发**,对Restful API深刻的学习、一级GraphQL的研究筹备工作!作者本人的博客系统在用,会长期更新!!!写博客,带有博客前台页面;记笔记,程序员的Markdown技术笔记;项目管理,把所有接手的项目记录下来;任务管理,工作台随时查看每日、每周、等任务;微博系统,个人微博,对外发布;个人网盘,把自己的文件传到服务器空间;记账系统,程序员也要学会理财咯;健康管理,定期记录自己的健康数据,程序员的健康不能忽视;相册管理,视频和相册可以收藏起来!前期没有那么精力实现所有构想的功能,会逐步迭代维护,尽快速度升级!

big-math icon big-math

Advanced Java BigDecimal math functions (pow, sqrt, log, sin, ...) using arbitrary precision.

dart-sass icon dart-sass

The reference implementation of Sass, written in Dart.

druid icon druid

阿里巴巴计算平台事业部出品,为监控而生的数据库连接池

dubbo icon dubbo

Apache Dubbo is a high-performance, java based, open source RPC framework.

echarts icon echarts

这是一个针对ECharts2.x版本的Java类库,实现了所有ECharts中的Json结构对应的Java对象,并且可以很方便的创建Option,Series等

editor.js icon editor.js

A block-styled editor with clean JSON output

editor.md icon editor.md

The open source embeddable online markdown editor (component).

eladmin icon eladmin

项目基于 Spring Boot 2.1.0 、 Jpa、 Spring Security、redis、Vue的前后端分离的后台管理系统,项目采用分模块开发方式, 权限控制采用 RBAC,支持数据字典与数据权限管理,支持一键生成前后端代码,支持动态路由

gs-spring-boot icon gs-spring-boot

Building an Application with Spring Boot :: Learn how to build an application with minimal configuration.

gson icon gson

A Java serialization/deserialization library to convert Java Objects into JSON and back

hahu icon hahu

参照知乎网做的一个简易版问答网站,后台采用Java语言,及Spring,SpringMVC,MyBatis等框架,模版引擎使用FreeMarker。数据库用到MySQL,Redis。

islandoutcast icon islandoutcast

The aim of this project is to develop a 3D game. The topic of the game is to survive in a realistic world. The player should be able to interact with animals, resources and the environment to fulfill all vital parameters. This includes tasks like creating fire, searching for food and protection from environmental influences. As the development of a 3D engine is very time consuming and complex, an already existing game engine was used. There --were numerous free game engines like Unity and jMonkey, but the latter was chosen because it is based on the programming language Java. Incremental software development was used as the development method. Since this project is a software project, existing programming knowledge as well as fundamental algorithms and programming techniques have been used. Furthermore an advanced knowledge of mathematical understanding, especially in geometry, was required. Therefore the existing knowledge was extended through external investigation. The result of this thesis is a software product, which allows the user to move in a randomly generated 3D environment and to interact with his surroundings. The 3D environment represents an island, which can be explored by the player but not left. Additionally, the island is inhabited by wild animals, which move around freely while avoiding the player.

javabooks icon javabooks

😢备战2020年秋招Java架构面试总结的项目,包含Java书籍中的代码,比如,高并发、JVM等,同样包括了主流的技术,如SpringBoot、数据库(Mysql和Redis)、Mybatis、Dubbo、RocketMQ等。还在持续总结中......

javacode icon javacode

I specifically cover the following topics: Java primitive data types, declaration statements, expression statements, importing class libraries, excepting user input, checking for valid input, catching errors in input, math functions, if statement, relational operators, logical operators, ternary operator, switch statement, and looping. How class variables differ from local variables, Java Exception handling, the difference between run time and checked exceptions, Arrays, and UML Diagrams. Monsters gameboard, Java collection classes, Java ArrayLists, Linked Lists, manipulating Strings and StringBuilders, Polymorphism, Inheritance, Protected, Final, Instanceof, interfaces, abstract classes, abstract methods. You need interfaces and abstract classes because Java doesn't allow you to inherit from more than one other class. Java threads, Regular Expressions, Graphical User Interfaces (GUI) using Java Swing and its components, GUI Event Handling, ChangeListener, JOptionPane, combo boxes, list boxes, JLists, DefaultListModel, using JScrollpane with JList, JSpinner, JTree, Flow, Border, and Box Layout Managers. Created a calculator layout with Java Swing's GridLayout, GridBagLayout, GridBagConstraints, Font, and Insets. JLabel, JTextField, JComboBox, JSpinner, JSlider, JRadioButton, ButtonGroup, JCheckBox, JTextArea, JScrollPane, ChangeListener, pack, create and delete files and directories. How to pull lists of files from directories and manipulate them, write to and read character streams from files. PrintWriter, BufferedWriter, FileWriter, BufferedReader, FileReader, common file exceptions Binary Streams - DataOutputStream, FileOutputStream, BufferedOutputStream, all of the reading and writing primitive type methods, setup Java JDBC in Eclipse, connect to a MySQL database, query it and get the results of a query. JTables, JEditorPane Swing component. HyperlinkEvent and HyperlinkListener. Java JApplet, Java Servlets with Tomcat, GET and POST methods, Java Server Pages, parsing XML with Java, Java XPath, JDOM2 library, and 2D graphics. *Created a Java Paint Application using swing, events, mouse events, Graphics2D, ArrayList *Designed a Java Video Game like Asteroids with collision detection and shooting torpedos which also played sound in a JFrame, and removed items from the screen when they were destroyed. Rotating polygons, and Making Java Executable. Model View Controller (MVC) The Model is the class that contains the data and the methods needed to use the data. The View is the interface. The Controller coordinates interactions between the Model and View. DESIGN PATTERNS: Strategy design patternis used if you need to dynamically change an algorithm used by an object at run time. The pattern also allows you to eliminate code duplication. It separates behavior from super and subclasses. The Observer pattern is a software design pattern in which an object, called the subject (Publisher), maintains a list of its dependents, called observers (Subscribers), and notifies them automatically of any state changes, usually by calling one of their methods. The Factory design pattern is used when you want to define the class of an object at runtime. It also allows you to encapsulate object creation so that you can keep all object creation code in one place The Abstract Factory Design Pattern is like a factory, but everything is encapsulated. The Singleton pattern is used when you want to eliminate the option of instantiating more than one object. (Scrabble letters app) The Builder Design Pattern is used when you want to have many classes help in the creation of an object. By having different classes build the object you can then easily create many different types of objects without being forced to rewrite code. The Builder pattern provides a different way to make complex objects like you'd make using the Abstract Factory design pattern. The Prototype design pattern is used for creating new objects (instances) by cloning (copying) other objects. It allows for the adding of any subclass instance of a known super class at run time. It is used when there are numerous potential classes that you want to only use if needed at runtime. The major benefit of using the Prototype pattern is that it reduces the need for creating potentially unneeded subclasses. Java Reflection is an API and it's used to manipulate classes and everything in a class including fields, methods, constructors, private data, etc. (TestingReflection.java) The Decorator allows you to modify an object dynamically. You would use it when you want the capabilities of inheritance with subclasses, but you need to add functionality at run time. It is more flexible than inheritance. The Decorator Design Pattern simplifies code because you add functionality using many simple classes. Also, rather than rewrite old code you can extend it with new code and that is always good. (Pizza app) The Command design pattern allows you to store a list of commands for later use. With it you can store multiple commands in a class to use over and over. (ElectronicDevice app) The Adapter pattern is used when you want to translate one interface of a class into another interface. Allows 2 incompatible interfaces to work together. It allows the use of the available interface and the target interface. Any class can work together as long as the Adapter solves the issue that all classes must implement every method defined by the shared interface. (EnemyAttacker app) The Facade pattern basically says that you should simplify your methods so that much of what is done is in the background. In technical terms you should decouple the client from the sub components needed to perform an operation. (Bank app) The Bridge Pattern is used to decouple an abstraction from its implementation so that the two can vary independently. Progressively adding functionality while separating out major differences using abstract classes. (EntertainmentDevice app) In a Template Method pattern, you define a method (algorithm) in an abstract class. It contains both abstract methods and non-abstract methods. The subclasses that extend this abstract class then override those methods that don't make sense for them to use in the default way. (Sandwich app) The Iterator pattern provides you with a uniform way to access different collections of Objects. You can also write polymorphic code because you can refer to each collection of objects because they'll implement the same interface. (SongIterator app) The Composite design pattern is used to structure data into its individual parts as well as represent the inner workings of every part of a larger object. The composite pattern also allows you to treat both groups of parts in the same way as you treat the parts polymorphically. You can structure data, or represent the inner working of every part of a whole object individually. (SongComponent app) The flyweight design pattern is used to dramatically increase the speed of your code when you are using many similar objects. To reduce memory usage the flyweight design pattern shares Objects that are the same rather than creating new ones. (FlyWeightTest app) State Pattern allows an object to alter its behavior when its internal state changes. The object will appear to change its class. (ATMState) The Proxy design pattern limits access to just the methods you want made accessible in another class. It can be used for security reasons, because an Object is intensive to create, or is accessed from a remote location. You can think of it as a gate keeper that blocks access to another Object. (TestATMMachine) The Chain of Responsibility pattern has a group of objects that are expected to between them be able to solve a problem. If the first Object can't solve it, it passes the data to the next Object in the chain. (TestCalcChain) The Interpreter pattern is used to convert one representation of data into another. The context cantains the information that will be interpreted. The expression is an abstract class that defines all the methods needed to perform the different conversions. The terminal or concrete expressions provide specific conversions on different types of data. (MeasurementConversion) The Mediator design pattern is used to handle communication between related objects (Colleagues). All communication is handled by a Mediator Object and the Colleagues don't need to know anything about each other to work together. (TestStockMediator) The Memento design pattern provides a way to store previous states of an Object easily. It has 3 main classes: 1) Memento: The basic object that is stored in different states. 2) Originator: Sets and Gets values from the currently targeted Memento. Creates new Mementos and assigns current values to them. 3) Caretaker: Holds an ArrayList that contains all previous versions of the Memento. It can store and retrieve stored Mementos. (TestMemento) The Visitor design pattern allows you to add methods to classes of different types without much altering to those classes. You can make completely different methods depending on the class used with this pattern. (VisitorTest)

javaeetest icon javaeetest

Spring、SpringMVC、MyBatis、Spring Boot案例

jjwt icon jjwt

Java JWT: JSON Web Token for Java and Android

jnotes icon jnotes

Java 工程师必备的技术知识点,全力打造Java 程序员的技能体系知识库;主要体现在 Java 基础、算法、网络、后端框架、数据库、操作系统等方面知识整理。对于Java 初学者升中高级、以及Java后端开发人员的的面试者都有非常显著的帮助。个人博客:www.husycode.cn

jorian-framework icon jorian-framework

即开即用的基于springboot的后台管理脚手架,已集成文件上传,定时任务,权限管理,邮件中心,监控中心等模块,前后端项目分离开发,技术栈:springboot+redis+mybatis+mpPlus+mysql+shiro+JWT+token+自定义log注解,适用于学习和小型项目快速启动

json-java icon json-java

A reference implementation of a JSON package in Java.

learn_python3_spider icon learn_python3_spider

python爬虫教程系列、从0到1学习python爬虫,包括浏览器抓包,手机APP抓包,如 fiddler、mitmproxy,各种爬虫涉及的模块的使用,如:requests、beautifulSoup、selenium、appium、scrapy等,以及IP代理,验证码识别,Mysql,MongoDB数据库的python使用,多线程多进程爬虫的使用,css 爬虫加密逆向破解,JS爬虫逆向,分布式爬虫,爬虫项目实战实例等

leetcode icon leetcode

Provide all my solutions and explanations in Chinese for all the Leetcode coding problems.

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