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About this weirdo

Hobby Pythonist who mainly uses Python 3.12 and up, who .

Also loves hobby drawing & modeling, and using 3D printers!

A Severe Pythonista who loves doing various hobbies:

  • Following the teachings of The Zen of Python
  • Simple Drawing
  • Programming Random stuffs
  • Very basic Modeling
  • 3D Printing
  • Godot Game engine
  • Steam
  • Falling in love to nonexistent being

And preferences of:

  • Readability ABSOLUTELY counts
  • Prefer black formatting
  • Prefer trio over threading and asyncio. Personally I think all pythonist should read this multiple times.
  • Strong preference to Jetbrains IDE family

Lang-friendliness-stuff

Some not-so-proud-of table:

Lang Personal exp. Workplace exp. Note
Python 6 yr 1.5 yr unofficial
0.5yr official
Loves EAFP, Loves Zen of Python
C++ 1.5 yr 0.5 yr Currently fighting with implicit hell & Rule of 0/3/5. I hate indecisive, implicit, weak typed langauge!
C 0.5 yr Will do if gun's pointed at me
C# 0.5 yr Unity/Godot, Will do if gun's pointed at me
Javascript 0.5 yr Loves to go pure CSS/JS/HTML and suffer or mixes with Brython like true weirdo
Java 0.25 yr Will do if gun's pointed at me
SPARC 0.25 yr Won't do even if gun's pointed at me
GDScript 1yr Godot, Well this do look like python but something's weird..

Zen of Python

The Zen of Python, by Tim Peters

Beautiful is better than ugly.
Explicit is better than implicit.

Simple is better than complex.
Complex is better than complicated.

Flat is better than nested.
Sparse is better than dense.
Readability counts.

Special cases aren't special enough to break the rules.
Although practicality beats purity.

Errors should never pass silently.
Unless explicitly silenced.

In the face of ambiguity, refuse the temptation to guess.

There should be one-- and preferably only one --obvious way to do it.
Although that way may not be obvious at first unless you're Dutch.

Now is better than never.
Although never is often better than *right* now.

If the implementation is hard to explain, it's a bad idea.
If the implementation is easy to explain, it may be a good idea.

Namespaces are one honking great idea -- let's do more of those!

jupiterbjy's Projects

aiogoogle icon aiogoogle

Async Google API Client + Async Google Auth

batchdummychat icon batchdummychat

A very dummy random texting chatbot I made and used in month-long training drill in army

cuiaudioplayer icon cuiaudioplayer

py_cui based Audio player project for terminal-only environments.

gltfoutlinecreator icon gltfoutlinecreator

Creates Outline Mesh with inverted normals for old-school outline effects using godot engine.

hongikacpanel icon hongikacpanel

Dumb Project to control Air Conditioner via it's web remote controller because they didn't gave us physical one.

livemonitor icon livemonitor

定时检测youtube、twitter、twitcast、fanbox、bilibili、lol、steam、osu的信息更新并进行关键字匹配后推送到指定qq、喵提醒、discord、telegram

llama-in-one icon llama-in-one

Sets of single standalone python scripts for automatic installation because I suffer memory losses

magiskonwsa icon magiskonwsa

Integrate Magisk root and Google Apps (OpenGApps) into WSA (Windows Subsystem for Android)

openat icon openat

Open source Godot recreation Attempt of Armada Tanks, a great arcade game made by ENKORD.

openportscanner icon openportscanner

Trying to create own open-port tester, for use in so-called "Cyber-media, information Room" in ROKA.

personaltoolkit icon personaltoolkit

Repository to learn kivy. Targeting to provide addition of python routines to android.

pio icon pio

🎃 一个支持更换 Live2D 模型的纯 JS 插件

py_cui icon py_cui

A python library for intuitively creating CUI/TUI interfaces with widgets, inspired by gocui.

se icon se

소프트웨어 공학 14조 과제 레포

sorting_in_visual icon sorting_in_visual

A project with ~1.5 hours per day is allocated. Trying to replicate some sorting actions visually.

uiinfosuite2 icon uiinfosuite2

Ongoing maintenance for the original UI Info Suite mod for Stardew Valley.

univ-knn-project icon univ-knn-project

Titanic survivor prediction Project using KNN for University ML Basics lecture.

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