Comments (1)
This is actually not possible because regardless of what steamguard code you enter, flow is then continued to OnDisconnected()
callback, which initiates reconnecting through SteamClient.Connect()
.
new SteamClient -> Connect -> OnConnected -> Login(without code) -> OnLoggedOn -> EResult.AccountLogonDenied -> OnDisconnected -> Connect -> OnConnected -> Login(with code) -> OnLoggedOn -> EResult.OK
This doesn't work like typical steam client, we actually initiate second Login
, just with same steam client so code is not being sent twice. The only thing I could do is spawning totally new steam client if your AuthCode is empty, but then again, it doesn't fix your situation in any way, as new client will once again try to login, get AccountLogonDenied, then do it twice. You're not saving a request here, but complicating things further.
Trimming sounds like a good idea.
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