Comments (3)
As I said bot will resume farming that appID on next module restart.
It's more for games with broken hours reporting, temporary issue we discovered together with @Pandiora , when one game wouldn't drop cards neither update hours played. That was the main reason to implement a module that would skip a game for some time and move onto other ones, and then eventually try the faulty game again on next module restart.
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Okay, I'll try to investigate this "stuck" games I talking about to find the reasons it happens. Maybe then we'll return to this problem again.
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Closing it until then, as there's no bug regarding this, and bot indeed does handle stuck games after 10 hours.
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Related Issues (20)
- OnSelfPersonaState() System.MissingMethodException: Method not found HOT 1
- Custom Game Name not showing up HOT 3
- Differentiation of windows of different ASF installations HOT 3
- Fully rewrite the outdated Android section HOT 2
- Add clarity to android authenticator wiki HOT 1
- ValidateGamesToRedeemInBackground() name is invalid! HOT 6
- Assembly with same name is already loaded HOT 3
- Cannot start Docker Compose container after updating image HOT 5
- Improve update procedure
- Rewrite family sharing IDs for new Steam families
- Move private appIDs support from AWH (web) to AH (network)
- help with !play command
- OnPersonaState() System.InvalidOperationException: descriptions is empty! HOT 12
- DuplicateRequest Exception from ArchiHandler.GetMyInventoryAsync HOT 7
- Investigate regression in items matcher
- .NET 8.0.3 regression makes ASF to crash on x64 processors with no SSE4.2 support HOT 5
- ArchiSteamFarm.OfficialPlugins.Monitoring crashing ASF HOT 1
- Evaluate possibility of rewriting our XPath queries to CSS selectors
- [Suggestion] Check first badge page before CheckOccupationStatus() HOT 7
- Easy Reviews for steam HOT 1
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