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jweigelt avatar jweigelt commented on September 15, 2024

Seems like there is an issue with player statistics for new matches not being stored. Going to investigate..

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yonilerner avatar yonilerner commented on September 15, 2024

@jweigelt In my testing I noticed that if the match ended within 30 seconds of the time the server loaded the map, stats wouldnt save, because theres an explicit StartupDelay configured

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jweigelt avatar jweigelt commented on September 15, 2024

When the server first starts, /status returns a empty map string playing mode "CON". As a workaround I added a bit of delay to prevent it from detecting map change for that particular map. @yonilerner
A better way of implementing this would probably be to explicitly check if the server is in it's default loading state.

I noticed that match statistics seem to log properly but individual player scores are not saved. This will mainly affect the !stats command but also the CSVs exported from web admin. Not sure if that is the same behaviour observed by @Legitosity?

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jweigelt avatar jweigelt commented on September 15, 2024

The crash was fixed in a4e3c3b. It was caused by a failed tcp write, most likely the connection timed out while sending a http response.

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jweigelt avatar jweigelt commented on September 15, 2024

Statistics should be fixed in the latest release.

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