Comments (1)
Have a look at the code in Member3D.py for the member's transformation matrix, T. You'd have to reformulate the transformation matrix to account for a rotation about the member's local x-axis. In other words, the local z-axis direction cosines would need to change. You could then use the cross-product of the local z-axis with the local x-axis to derive the local y-axis.
Please use PyNite with caution. It's still a very young project. It still has a lot of limitations/assumptions built into it, and as you've seen, I'm still finding bugs here and there.
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Related Issues (20)
- Error Creating Members with Aux Nodes HOT 4
- CylidnerMesh origin wrong when not using axis='Y' HOT 5
- Reaction force - Equilibrium problem HOT 18
- Rotational Symmetry HOT 3
- Incorrect (Zero) Reaction Observed in Z-Direction for Cantilevered Beam with Spring Supports HOT 4
- 'Quad3D' object has no attribute 'LoadCombos' HOT 2
- RuntimeWarning: divide by zero encountered in double_scalars HOT 2
- Displacement Memory Growth & Purge Option + Disk Caching of Displacements HOT 3
- P-Delta Member Internal Results Incorrect HOT 1
- PyNite Import Issue HOT 3
- Tension-only members HOT 3
- Issue initalising PhysMember HOT 3
- Variable cross-section along member HOT 1
- Issue initalising PhysMember second issue with variable position HOT 1
- Spring Supports: reactions = 2x input forces HOT 2
- Help with unit HOT 2
- Speed Improvement HOT 1
- Visualize Local Coordinate Systems on Members in Finite Element Model Visualization HOT 3
- Quad results in global coordinate system HOT 8
- Possible Skewed Quad Error HOT 4
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