Comments (2)
I was checking the target of a monster earlier, I assume it's the same for players as they all seem to be entities. Entities have a .target for you to access. Use get_player(name) to find the player, then .target from that to get the specific player's target.
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You currently can't see what a "Player" is targeting, the reason is architecture + privacy
But I think I'm just going to add .target to player's too
"Monster"s are simple, they target one "Player", stay with that player, but a "Player" can target multiple players, change targets fast, each target has to be sent from "Game" to the "Server", that's where the challenge is - but, might as well add it and get it over-with, everyone wants it :)
For the time being, this might help: #4
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Related Issues (20)
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