Comments (3)
LatticeDeformer
exposes GetControlPoint
and SetControlPoint
helper methods as well as a flat float3[] ControlPoints
array.
Here's an example script that generates game-objects for the control points.
public class SetControlPoints : MonoBehaviour
{
public LatticeDeformer deformer;
private Transform[] controlPointAnchors;
private void Start()
{
controlPointAnchors = deformer.ControlPoints.Select(p =>
{
var newAnchor = GameObject.CreatePrimitive(PrimitiveType.Cube);
newAnchor.name = "Control Point";
newAnchor.transform.SetParent(deformer.transform);
newAnchor.transform.localPosition = p;
newAnchor.transform.localScale = Vector3.one * 0.1f;
return newAnchor.transform;
}).ToArray();
}
private void Update()
{
for (var i = 0; i < controlPointAnchors.Length; i++)
{
var anchor = controlPointAnchors[i];
if (!anchor.hasChanged)
continue;
anchor.hasChanged = false;
deformer.ControlPoints[i] = deformer.transform.InverseTransformPoint(anchor.position);
}
}
}
from deform.
Thanks for that! It works very well. 👍
I was thinking if it would be possible to have a smoother Deformation. Currently everything is Linear, Point to Point.
Like a Bezier Curve from Point to Point so the Start and End are tangentially.
regards YuuZena
from deform.
I just pushed simple hermite smoothing to the develop branch 9b2d716.
Here's what simple smooth-step smoothing looks like
I think the proper solution would be to do some sort of tricubic interpolation like catmull-rom, but that would be nontrivial :P
from deform.
Related Issues (20)
- Bend not applied to plane or any other "flat" model HOT 1
- Deformer are destroyed on play HOT 2
- How to make Elastic Deformalble work?
- Shading breaks HOT 3
- Undo always crashes the Unity HOT 1
- LatticeDeformer behaves differently in edit mode compared to play mode
- Error `Object reference not set to an instance of an object` on Editor stop HOT 2
- Editor bug in 2021.3.4 / Deform 1.2.1: Cannot add menu item HOT 8
- Unwanted dependencies HOT 2
- How to modify deformer's params in script? HOT 1
- CurveDisplaceDeformer exception
- Object with a lattice deformable are incorrectly translated in the world HOT 11
- Moving the lattice to the root of the scene causes exceptions HOT 2
- Applying a lattice deformer causes lattice point to be beside the mesh to deform.
- After removing from project, my physics are different? HOT 1
- Update the MeshCollider HOT 1
- How to do a mirror
- About LatticeDeformer.controlPoints HOT 1
- The following error occurs when importing in Unity 2022.3 : Unable to import newly created asset HOT 1
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from deform.