Comments (7)
Just out of curious, do you think these glitch effects are usable in VR? I think they might not make any interesting effects in VR. I'm okay with spending some time for it if it's actually usable, but not sure at the moment.
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They work very well in VR! Just not with single stereo rendering enabled.
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I haven't tested digital glitch, but I rely on Analog glitch for my project as it makes a very cool effect that's easily controlled from a script.
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Okay. Thanks for the feedback. I'll check it later.
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Cool! I'm gonna see if I can get anything working tomorrow. I looked at the shader and I know that the vertex position calculation needs to be adjusted for stereo rendering, but there are two spots where it happens, and I got a bit confused by the code when I last checked.
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Was there ever a solution to this query? I found it worked well in my VR piece but since enabling single pass rendering, it isn't supported.
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Modifying screen space shaders is really complicated - for supporting single pass.
This stuff doesn't work with single pass last I checked.
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Related Issues (18)
- Not compatible with HDRP HOT 2
- Support For LWRP? HOT 18
- Unity 2019.3.X HDRP not working HOT 1
- Not Wotking with Post Processing HOT 6
- HDRP support? HOT 1
- Not working with my project HOT 1
- Runtime editing of values HOT 2
- 12 Errors on import HOT 1
- Colors shift colors HOT 4
- Screen blacking out when trying to add component in runtime HOT 1
- Force Close Android Device HOT 1
- Unity 6 compatability HOT 3
- Blinking the screen when "Digital Glitch" script attached
- Slight scan line jitter always HOT 1
- Can anybody please make a video tutorial? HOT 1
- Render effect on certain objects, not entire screen HOT 5
- HDRP support? HOT 5
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