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squirrelfeng avatar squirrelfeng commented on June 12, 2024 1

Thanks! Soo fast response, it worked. Appreciate your work.
If possible, I will suggest to add this function to lib.

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kekyo avatar kekyo commented on June 12, 2024

@squirrelfeng I have added a new sample console application called FlashCap.OneShot for you to look at. This should suit your needs, as it is simple console-based code without any GUI fragments.

The central design is as follows:

  1. Select a device and its characteristics.
  2. Open the device and specify a callback. In the callback, use TaskCompletionSource<byte[]> to copy the first image data obtained and pass it to subsequent processing.
  3. Start capturing, wait for TaskCompletionSource<byte[]> to complete, and close it.
  4. Save the obtained image data to a file.

///////////////////////////////////////////////////////////////

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kekyo avatar kekyo commented on June 12, 2024

Added TakeOneShotAsync() in feature/32 branch. Did you want a method like this?

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kekyo avatar kekyo commented on June 12, 2024

@squirrelfeng OK, I will merge to main branch :)

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kekyo avatar kekyo commented on June 12, 2024

1.5.0 is being deployed, contains this feature.

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