Comments (2)
Yep, I'm already using the accessed member. But that is just a boolean as far as I can tell. What I'd like though is for resources that can be both read from and written to such as storage images and storage buffers, information about whether the shader contains writes (imageStore() or assignment), or reads (imageLoad() or reads) from those storage image or buffers.
That way I can know what VkAccessFlags I need to set on my memory barriers before and after the shader is used.
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Hi,
The NON_WRITABLE / NON_READABLE has been raised before. But it's been over a year ago. The last time I visited this with @dneto0, I think the conclusion was that NON_READABLE was actually difficult to determine conclusively. I might be misremembering though.
Regarding the 'accessed' member - by this do you mean block member variables? If that's the case SpvReflectBlockVariable::flags
will have SPV_REFLECT_VARIABLE_FLAGS_UNUSED
set if the member is unused. For descriptor based resources, SpvReflectDescriptorBinding::accessed
should indicate if the resource as been accessed. There is currently a bug #98 with InterlockedMax.
Let me know if I missed something from your questions.
from spirv-reflect.
Related Issues (20)
- Add runtime array info to SpvReflectBindingArrayTraits HOT 1
- Vertex Input structs don't have formats in members HOT 1
- No Vertex Input Location for structs HOT 1
- Getting error 20 code (SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_EXECUTION_MODE) when trying to use functions from extension GL_ARB_fragment_shader_interlock HOT 5
- Remove support for bazel builds HOT 2
- Decide how to handle array interfaces
- Handle buffer reference with arrays to themselves HOT 4
- Empty push constant block name after 56d6806 HOT 2
- resource type for COMBINED_IMAGE_SAMPLER HOT 3
- Geometry Array-of-BuiltIns doesn't label builtin correctly
- Reflecting capabilities used by a shader more finely HOT 8
- Add SECURITY.md HOT 1
- Null pointer dereference HOT 2
- Handle OpCopy* instructions
- Structure layout reuse does not enumerate structure member count HOT 2
- buffer_reference through push constant causing Assert/crash in spirv-reflect HOT 1
- Feature request: reflect referenced members of a ByteAddressBuffer HOT 8
- Reflect SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM when decoration_flag contains SPV_REFLECT_DECORATION_WEIGHT_TEXTURE HOT 4
- FALLTHROUGH macro not compiled with GCC < 7.0 HOT 3
- Error parsing compute shader SPIR-V generated by `glslang` 14.1.0. HOT 3
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