Comments (2)
Hey, which version if Unity are you using? There have been bugs in some 2021 + 2022 versions on Unity's side regarding shader variant stripping from Shader Graph, which resulted in far too many variants.
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I tried 2021.3.30f1 and the 2022 LTS (2022.3.27f1)
The ShaderVariant thing seemed to work. I've no idea if the list it came up with is sufficient and I don't have time to test against a ton of sample GLTFs at the moment
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