Comments (4)
personally I always debated if this repo was the right place for the development tools chapter
It is not as much as a "living" page as I would expect and always comes down to these strange "well this tool is actually..." or "and there is also this tool..."
This page was created before the Vulkan website was re-worked and curious if things like this are better for there (or one of the various other places that try to host all these tools references)
from vulkan-guide.
I hesitate to suggest putting those kinds of details elsewhere. We're in the process of incorporating the guide in with the new vulkan documentation project. Dev tools don't really belong with a tutorial, don't really belong with samples and don't really belong with the main website. The only real place for them is within a guide I think.
While we shouldn't "bless" any one dev tool from any one provider. We really should help the community with an idea of how to do profiling / debugging etc as that's a core part of the missing story.
from vulkan-guide.
Both point-of-views are valid :)
My take on this: Debugging and profiling tools play a big role in developer on-boarding. And that's something we want to improve. As for on-boarding I think the guide plays an important role as it fills some important gaps.
My ideal vision of this would be having a small tutorial/resource page for every Vulkan debugger/profiler ;)
from vulkan-guide.
IMO, for now, it would be good to provide an "example" of tools that newcomers could use and point to vulkan.org for more options. This could hopefully be done fairly quickly - and we could message that this is just one of many options, so we aren't trying to "bless" anything.. Eventually, Sascha's vision would be great, but with limited resources, I'm leaning toward expedient ways to get folks up and running..
from vulkan-guide.
Related Issues (20)
- Add CI to check or build single page guide HOT 2
- Minor spelling mistake HOT 1
- Adding a "How to Vulkan in 20XX" chapter
- Unclear when non-core formats are allowed to be used HOT 4
- Update HLSL in Vulkan chapter to match update DXC API
- vkFreeMemory() memory leaks while the VkDeviceMemory object was allocated with VkExportMemoryAllocateInfo HOT 3
- compare directX11 and vulkan in UE5 use NVIDIA Nsight HOT 3
- Rename default branch to 'main' HOT 11
- Rendering backticks with trailing `s` not closing monospace block HOT 2
- Add chapter on using profiles HOT 3
- Add chapter with GLSL to HLSL mapping HOT 5
- Guide/latest - broken link HOT 1
- Missing links in layers documentation HOT 2
- Missing table column delimiter
- Incorrect sparse texture status HLSL mapping HOT 1
- Incorrect case for GLSL fine derivatives
- Misleading GLSL/HLSL clamp entry
- translation_layer_extensions issues HOT 1
- Add CI step for Antora documentation build
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from vulkan-guide.