Name: Kieran Coppins
Type: User
Company: Software Engineer
Bio: Software Engineer at Iventis | Unreal Engine Specialist & Game Development Enthusiast
Location: United Kingdom, Lincolnshire
Blog: www.kierancoppins.com
Kieran Coppins's Projects
An investigation into different pathfinding algorithms and determining which algorithm performs best on different tile map types.
My assignment for my Augmented Reality module at University created in Unity3D. This AR mobile application was designed to re-enact famous battle scenarios.
Bringing the 3D geospatial ecosystem to Unreal Engine
An open source Unity package for creating Decision Trees with a visual editor. The package comes with some samples to help teach users how to use it and an action manager to handle executing the results of the decision tree.
My first ever game written in Python
A remake of my game dungeon salvos with the Unity 3D engine to bring the ASCII game to a 3D world.
Some helper functions for Unity to handle generics
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
My game for the Ludum Dare 46 game jam; Darryl in Distress. A simple 2D pixel art game where you have to protect Darryl and get him to the ocean
My assignment for my Physics Simulation module at University. This uses NVIDIA PhysX 3.4.2 and OpenGL for graphics rendering
NVIDIA PhysX SDK
The post navigation system is a package for Unity to allow automatic generation of posts that can be used as points in the world for AI to pathfind to. It also comes with other tools for managing agents in your game.
The artefact for my project on "Exploring User Experience using Mixed Reality in Controlling Multiple Robot Agents"
A third person shooter demo developed with Unreal Engine 5. This demo aims to showcase gameplay mechanics that can be applied to a third person controller and AI behaviours both in and outside of combat.
A sandbox project containing lots of small sandbox investigations within Unity.
My assignment for my virtual reality module at University. This VR application presents a small city landscape that allows the player to walk around.