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时光的痕迹's Projects

casclib icon casclib

An open-source implementation of library for reading CASC storages from Blizzard games since 2014

changeeqforunity icon changeeqforunity

unity换装系统,包含mesh和material合并。源码来自于github,我只是加了详细的中文注释。

et icon et

Unity3D Client And C# Server Framework

kdtree icon kdtree

A fast, generic, multi-dimensional Binary Search Tree written in C#

promisesunitydemo icon promisesunitydemo

A demo scene showing the use of the RSG Promise library to build sequenced behaviours. In this case, an example of a tutorial with camera movement, text instructions and the ability to wait for user input

render-crowd-of-animated-characters icon render-crowd-of-animated-characters

Using GPU to implement large-amount animation characters rendering. The anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.

rvo2-cs icon rvo2-cs

Optimal Reciprocal Collision Avoidance (C#)

unity-delaunay icon unity-delaunay

A Delaunay/Voronoi library for Unity, and a simple destruction effect

unity-quickhull icon unity-quickhull

An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

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