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korcankaraokcu avatar korcankaraokcu commented on May 25, 2024

That's interesting, I can think of a few scenarios:

  • Are there any exceptions thrown into the console? Maybe PINCE is encountering an error and can't recover properly
  • Does the game run with proton/wine? We've got a related issue #238
  • A little less likely but maybe GDB is producing an unexpected output, can you enable GDB logging via settings and post the GDB log? It can be accessed in Memory Viewer->View->GDB Log File

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thirder37 avatar thirder37 commented on May 25, 2024

1,3) There seem to be no errors, I am attaching a link to the logs, please look at https://pastes.dev/ZUiegCBkUd
2) The game is launched via steam using Proton Experemental

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korcankaraokcu avatar korcankaraokcu commented on May 25, 2024

The game is launched via steam using Proton Experemental

Yep, that's the problem. GDB has issues with proton/wine games and that reflects on PINCE too. I'll be closing this as a duplicate of #238

PINCE works better with native targets, you can use scanmem for searching memory as an alternative

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korcankaraokcu avatar korcankaraokcu commented on May 25, 2024

Duplicate of #238, closing

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thirder37 avatar thirder37 commented on May 25, 2024

when I use scanmem after scanning the game closes because it detects the scan

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korcankaraokcu avatar korcankaraokcu commented on May 25, 2024

Yeah because scanmem uses ptrace by default, you have to disable the ptrace option of it. Also, I've noticed that the game you're working on is a multiplayer game. The game will obviously try to deploy protection measures. Unfortunately, this is only as far as I can go with helping. You'll have to figure out the rest by yourself for legal reasons

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