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kotcrab avatar kotcrab commented on August 16, 2024

That's true. It's explicitly mentioned in project creator that assets are cleared on each export. Also when creating libGDX type project, editor copies original resources from android/assets to vis/assets. And when creating generic project asset folder must be empty otherwise you won't be able to create project.

Do you suggest any additional things to add/change?

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omomthings avatar omomthings commented on August 16, 2024

ok but if you have files like this android/asset/myFile.xml for example the file is no restored when exporting scene, at least should pop a warning about it, although i don't exactly see why assets are moved when it could just add exported elements to android/assets but i guess that it's in relation with the internal structure of the editor

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kotcrab avatar kotcrab commented on August 16, 2024

Actually it's possible that files not inside any dir (eg. vis/asset/myFile.xml) are not copied, it should work when it in it's some dir, eg. vis/asset/directory/myFile.xml. I'll need to check that.

although i don't exactly see why assets are moved when it could just add exported elements to android/assets

It's generally safer this way, it prevents situations when user file would be replaced by export, also file formats in android/asset/scene and vis/asset/scene are completely different so it wouldn't be possible to keep them in one directory.

I think I will add warning dialog before doing export and there will be option to "never show it again".

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omomthings avatar omomthings commented on August 16, 2024

ok you're the boss! and i have already tried when the file is in a directory under vis/assets it works.

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kotcrab avatar kotcrab commented on August 16, 2024

Alright, we now have fancy dialog before export:
2015-11-17_2050

And files inside vis/assets but not in directory are now copied during export as well ;)

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