Comments (5)
That's true. It's explicitly mentioned in project creator that assets are cleared on each export. Also when creating libGDX type project, editor copies original resources from android/assets
to vis/assets
. And when creating generic project asset folder must be empty otherwise you won't be able to create project.
Do you suggest any additional things to add/change?
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ok but if you have files like this android/asset/myFile.xml for example the file is no restored when exporting scene, at least should pop a warning about it, although i don't exactly see why assets are moved when it could just add exported elements to android/assets but i guess that it's in relation with the internal structure of the editor
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Actually it's possible that files not inside any dir (eg. vis/asset/myFile.xml
) are not copied, it should work when it in it's some dir, eg. vis/asset/directory/myFile.xml
. I'll need to check that.
although i don't exactly see why assets are moved when it could just add exported elements to android/assets
It's generally safer this way, it prevents situations when user file would be replaced by export, also file formats in android/asset/scene
and vis/asset/scene
are completely different so it wouldn't be possible to keep them in one directory.
I think I will add warning dialog before doing export and there will be option to "never show it again".
from vis-ui.
ok you're the boss! and i have already tried when the file is in a directory under vis/assets it works.
from vis-ui.
Alright, we now have fancy dialog before export:
And files inside vis/assets
but not in directory are now copied during export as well ;)
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