Comments (3)
Post one of the vmt contents here if you can
from source1import.
"FurSimple"
{
"$pixelMode" 1 // ñ÷èòàòü âûñîòó è ïð. ïîïèñêåëüíî
// òåêñòóðû öâåòà
"$basetexture" "models/characters/cat/cat_01"
// òåêñòóðà ãóñòîòû ìåõà è êîëè÷åñòâî åå ïîâòîðåíèé
"$noiseTexture" "models/Weapons/Wolwerine/badger_fur_noise.vtf"
"$noiseScale" 12
// òåêñòóðà äëèíû ìåõà è ìàêñèìàëüíàÿ äëèíà
"$lengthTexture" "models/characters/cat/cat_Fur_Lenght"
"$lengthScale" 0.8
// "$uvOffsetTexture" "models/Weapons/Wolwerine/badger_fur_uvoffset"
// "$uvOffsetScale" 0.1
// "$uvOffsetMode" 1
"$numShells" 12 // êîëè÷åñòâî ñëîåâ (ïåðâûé ñëîé ðèñóåòñÿ áåç àëüôû)
"$startColor" "[1 1 1 1]" // àëüôà íèæíåãî ñëîÿ
"$endColor" "[1 1 0.8 0.2]" // àëüôà âåðõíåãî ñëîÿ
"$alphaTestGt" 0.1 // ïèêñåëè ñ ìåíüøåé aëüôîé îòáðàñûâàþòñÿ
"$noÑull" 1 // ðèñîâàòü äâóñòîðîííèì
"$writeZ" 1 // z-write ñëîåâ (z-test âñåãäà âêëþ÷åí)
"$lightScale" 0.8
}
#base "materials/models/burned_flesh.vmt"
from source1import.
I convert bad VMT's like these to UTF-8 and that seems to allow the script to process it.
from source1import.
Related Issues (20)
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from source1import.