Comments (3)
Just do it like so:
if( Pclient.connect(key) )
{
Pclient.bind("pusher:ping", pingpong);
}
void pingpong(String data)
{
Pclient.triggerEvent("pusher:pong", "{}");
}
from arduinopusherclient.
The most recent version of the Pusher API send ping
events to check whether your client is still connected. If you don't respond with a pong
it considers you to be disconnected.
See the Pusher documentation, it might help you with your problem :)
from arduinopusherclient.
Interesting yeah this looks like a good place to start I'll check it out,
thanks for the pointer!
On Tue, Jul 3, 2012 at 5:03 PM, Pierre Bouchet <
[email protected]
wrote:
The most recent version of the Pusher API send
ping
events to check
whether your client is still connected. If you don't respond with apong
it considers you to be disconnected.
See the Pusher documentation, it might help you with
your problem :)
Reply to this email directly or view it on GitHub:
from arduinopusherclient.
Related Issues (13)
- Deprecated HOT 2
- cannot connect directly after a connection
- authEndpoint? HOT 1
- Ownership HOT 2
- ESP8266
- No connection possible from arduino to Pusher
- Pusherino HOT 1
- little info as to how to use private channels HOT 10
- Wont work over GSM, timeout?
- issues using client.triggerEvent() HOT 6
- Compatibility with Arduino WiFi Shield ?
- Is it updated with the current version ! HOT 1
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