Comments (5)
Hi,
This is out of the scope of mod-pbxproj. Although, what you want to achieve it's quite simple with unity post process scripts: http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html
With this post process scripts it can (or should) be easy.
from mod-pbxproj.
Hi, I think maybe I didn't explain myself very well. I'm looking to edit or add a Run Script to the xCode project at xCode compile time. The proper option is showcased in the attached screenshot.
from mod-pbxproj.
oh, that's a very interesting feature... i will take a look at it.
I have labeled this issue as an enhancement
from mod-pbxproj.
Hey,
I have coding what could be the solution for it, haven't tested it yet!!
If you are brave enough, check out the branch run_script_phase and add this to your post process script:
proj.add_run_script(target="Unity-iPhone", script="./Crashlytics.framework/run")
proj.save()
Let me know if it works as you expected!
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Since this branch doesn't exist any more, is this now in the master, or have you removed it?
from mod-pbxproj.
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