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Hi there 馃憢 I've always wanted to make games & videos, so I do

About my games:

  • Head Bumper: 2D platformer with built-in level & block editor. The game is integrated with Steam Workshop. Anyone can create their own blocks, upload them to the workshop and then build level using these blocks. Blocks can be configured in many different ways - for a creative person, the possibilities are almost endless. Levels are hosted on my Linux VPS with implemented REST API in .NET Core and MongoDB, while the game itself runs on the Unity engine. The prototype of this game was my engineering thesis. (In Polish: how I made skins/body-parts)
  • The Bilionerzy: This game is parody of "呕ulionerzy" which is parody of "Who Wants to Be a Millionaire?" - the goal was to create the most absurd quiz game! The game tries to break the convention in all possible ways, one of which is that a question may have more than one correct answer, but you only need to select one, which allows for many creative questions. There are a few other innovations in the game, I do not want to list them all here, but as an example I will tell you that every player and every question has its own elo ranking just like in chess - the ranking of the question helps to determine its difficulty, and the player's ranking shows how good he is. Players can submit their own questions, which are stored on my server, just like the levels in Head Bumper. (In Polish: about throwables)
  • 3D Checkers: Checkers variant (originally called Laska) in which pieces, instead of being eliminated from the game, are taken prisoner - the taken piece is placed under the taking one, forming a column. This application allows you to play with AI and friends irl. There is also a position editor, allowing you to place up to 100 pieces on the board in any way you want. You can save the created position and start the game or turn on the "AI vs AI" mode, in which the artificial intelligence will play the game with itself - this way you can organize auto-battles. The implementation of AI for this game was my master's thesis. (TikToks: longest take, tallest columns, Fool's Mate)
  • Chess for idiots: The game is both a parody of chess and a Polish political satire. Instead of thinking, just move your pieces in one of the many absurd ways! Weapons in the game: Blowing, Arrow, Invisible hand of the market, Rocket, Inflation, Hot Sauce (aka Wino Tuska) & MORE! As a technical fun fact, I can say that I developed my own version of the FEN notation for this game (about this in Polish). The game is developed on the Unity engine and multiplayer mode using the FishNet framework.
  • I also made some very simple games to learn scripting languages: Love2dSpaceInvaders (Lua), TicTacToe (Bash), PygameArkanoid (Python), PhaserPlatformer (JS)

kubpica's Projects

atreeboosterdi icon atreeboosterdi

The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple but powerfull [Attributes]

chessrpg icon chessrpg

A chessboard in Unity with the possibility of stacking pieces into columns. It can be used as a map during RPG sessions.

cppzadania icon cppzadania

Moje rozwi膮zania zada艅 w c++, g艂贸wnie z matur.

fashion-multiclassifier icon fashion-multiclassifier

Train multiclass classifier for the "Fashion-MNIST" database of fashion articles using: 1. Binary logistic classifier and OvR strategy; 2. Single logistic classifier by learning probability distribution across multiple classes; Compare results and corresponding confussion matrix.

generacjadrzewt-arnych icon generacjadrzewt-arnych

Algorytm generuj膮cy wszystkie mo偶liwe sekwencje drzewa t-arnego i wypisuj膮cy ich reprezentacje typu X na ekran lub do pliku.

generacjapodzialow icon generacjapodzialow

Algorytm generuj膮cy co najwy偶ej lub dok艂adnie k-blokowe podzia艂y zbioru n-elementowego {1,...,n}

gsat-walksat icon gsat-walksat

Program wykorzystuj膮cy algorytm GSAT oraz WalkSAT do rozwi膮zania problemu spe艂nialno艣ci dla wprowadzonej formu艂y logicznej.

kodowaniehuffmana icon kodowaniehuffmana

Algorytm koduj膮cy podany przez u偶ytkownika tekst za pomoc膮 algorytmu Huffmana. Kodowanie Huffmana to jedna z najprostszych i 艂atwych w implementacji metod kompresji bezstratnej.

kolorowaniegrafu icon kolorowaniegrafu

Do wyboru w programie mamy pi臋膰 algorytm贸w kolorowania graf贸w: Zach艂anny bez sortowania wierzcho艂k贸w, Random Sequential, Largest First, Smallest Last, GIS.

laska icon laska

Lasca implemented in 3D in Unity. It is a draughts (or checkers) variant, invented by the second World Chess Champion Emanuel Lasker.

mnistfeed-forward icon mnistfeed-forward

Train Feed-Forward neural network to recognize hand written digits using Mnist dataset. Visualize learning process and weights connected to the first layer.

parkinsonsnn icon parkinsonsnn

Identyfikacja choroby Parkinsona na podstawie mowy (Parkinson鈥檚 Data Set)

problemplecakowydynamicznie icon problemplecakowydynamicznie

Algorytm znajduj膮cy optymalne upakowanie plecaka dla wprowadzonych danych (tj. uzyskanie maksymalnej warto艣ci przedmiot贸w w plecaku, nie przekraczaj膮c jego pojemno艣ci). Dozwolone jest wielokrotne u偶ycie przedmiot贸w.

problemplecakowyznawrotami icon problemplecakowyznawrotami

Algorytm z nawrotami znajduj膮cy optymalne upakowanie plecaka dla wprowadzonych danych - wariant dyskretny (0-1). Ka偶dy przedmiot mo偶na u偶y膰 (w艂o偶y膰 do plecaka) maksymalnie jeden raz.

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