Comments (6)
ClickEvent(action=RUN_COMMAND, value=tournament accept)
click event object returning that but...
from adventure.
the basic base component is not working too.
So the issue is not about the library.
from adventure.
you have to enter a slash. run_command is actually more like enter_in_chat
from adventure.
Yes i found and fixed.
from adventure.
you should show that using method in the readme too.
from adventure.
done, thanks for pointing it out
from adventure.
Related Issues (20)
- Phase issues with <gradient> and more than 2 colors HOT 4
- BinaryTagIO.Reader & BinaryTagIO.Writer other tag support HOT 1
- Make `BinaryTagType.binaryTagType(int)` public HOT 1
- Emptying BossBar flags always calls bossBarFlagsChanged, even if nothing was changed
- Filtering tag provider
- Generic character mapping MiniMessage tag (for small caps)
- Default value for unresolved tags
- API for "caching" MiniMessage strings (or other serializer specific data) for ease of sending
- `CompoundBinaryTag#getBoolean` with default is incorrect
- `ListBinaryTag` is weakly immutable HOT 3
- NPE while sending a resource pack with no prompt HOT 1
- Adventure weighs hue too heavily when comparing colors HOT 3
- MiniMessage strips "redundant" tags which does not allow me to set prefixes as I can with legacy color codes HOT 1
- show_item client safety HOT 1
- NBT: NumberBinaryTag should have access to Number HOT 2
- Best practices in regex matching and editing the entire component content HOT 1
- Failed to parse the hoverableText for an enchanted item.
- Minimessage::escapeTags does not work HOT 1
- Line break turns into LF character HOT 2
- An editable color registry, i.e. custom named colors HOT 1
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