Comments (3)
Hi @my-little-bunny, the axis mode is set in the brush panel.
Whatever mode is set will be incorporated into the shader.
In the recent versions of MagicaVoxel, the shaders commands were replaced with the shader UI.
from magicavoxel-shaders.
Hi @lachlanmcdonald, thank you so much for getting back to me.
Thank you for explaining this about the axis mode. Can I suggest you add this into your shaders descriptions so that the users would know where to look? I myself managed to imitate this with soil3 and rotating my model haha.
I know that the shaders now have shader UI, but the commands still work, and I kind of prefer doing that cause I'm the shortcut kind of person, and manually entering commands for your beautiful shaders gives me pleasure.
Thank you so much for your help & for your outstanding work!
Bunny
from magicavoxel-shaders.
Hi @my-little-bunny, thanks for the suggestion. I've added a Terms page that is linked throughout the documentation to explain the Axis Modes.
I've also added the very long Commands page, which contains a bit more information on how to use the shaders with the console. You will have to compare the documentation with the Commands page to make sense of it, but the arguments have the same name and order on both, so that should help. 🤞
from magicavoxel-shaders.
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