Comments (4)
Yes my MBP is from and 2011, so anything above that should support metal. I'll keep this mind when testing your framework. Thanks for the response and your work!
from shy.
I've just commited dbfa590.
This makes it so you can do e.g. v run ~/.vmodules/shy/examples/image/image.v
without specifying any -d
flags, and thus use OpenGL core 3.3 on macOS per default.
I think for now it is best to to make metal
opt-in via -d metal
. Please note that I haven't had time to actually implement proper Metal support. But it is on my (long) TODO list 😅
from shy.
Yes macOS is not very well tested yet. My own mac is very old and I do not have access to other hardware so mac development is slow.
Linux, Windows and Android is what I have the best access to currently so development is leaning towards those platforms. I know that all dependencies should work under mac, including using metal for rendering - it just needs time
from shy.
Running my test project puzzle_vibes
works and isn't too demanding:
from shy.
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