Comments (7)
Hi @Torkiwi,
First, again, thank you for your effort!
It is a pity, but actually my gaming rig is not available at the time, because I was moving lately and was not able to build my setup up again. This will likely happen until mid November.
So as simulation speed is determined by the slowest of the machines in a multiplayer game, I can not contribute to these investigations you have listed until then.
But I may point you to some other hints. There are some directions in the protonDB entry for Space Engineers: https://www.protondb.com/app/244850
Some of them mention esync
as a reason for slow SimSpeed: https://github.com/ValveSoftware/Proton#runtime-config-options
But I already noticed that this appears only to be active on proton
, so we may try to change from wine
to proton
and try again. I will try to do that in the following days.
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Small Update :
I've removed all the Ingame causes i could think of with no visible impact on SimSpeed,
I've included the Sandbox.sbc for reference in the first post.
@Lazalatin I saw you started on the proton branch ! 👍
Can't wait to give it a spin !
from space-engineers-dedicated-ubuntu-docker-server.
@Torkiwi Thank you for your Sandbox.cfg
I already started with the proton branch, but got stuck with trying to get proton
precompiled within the image with steamcmd.
It seems that I will have to add proton
by compiling it withing the container. Which will take some time. But it will result in a more controlled environment so I will try this task.
This will likely result in a new repository. I will add it here as soon as I managed to create it.
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I'll try my best to remove all possible simspeed drops from Ingame to have a cleaner view of where we are standing.
But the same save file on windows DS runs smoothly at a constant 1.00 ~1.02.
Which means other leads will need to be followed. ( and esync could be a good one !)
I'm just removing background noise for now really^^
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Hey @Lazalatin !
How are things looking for proton ?
from space-engineers-dedicated-ubuntu-docker-server.
Hi @Torkiwi,
Thanks for checking in!
I was on a vacation trip recently, so I had neither the time nor the possibility to work further on it. I will continue my experiments this week.
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Soo, long time no see.
As for now, I dropped my experiments using proton. This is mainly because I recently got a push to another direction and will maybe turn this project into a more universal systemd-based solution. Until then, some insights:
I recently got to know, taht in my case it was sufficient to put my servers cpu up a higher power level to stabilize the server. It is now running at ~3.7GHz to 4.1GHz. This made the server run more smoothly.
Until something new comes up, I will close this issue.
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Related Issues (16)
- World and Server names is not set | World not loading HOT 16
- Service 'space' failed to build: HOT 2
- Error starting Steam dedicated server HOT 16
- Constant low CPU usage HOT 2
- Build on linux server failed because Display HOT 10
- Can't access remote admin
- Error: No IP assigned. HOT 6
- sed: read error on stdin: Is a directory HOT 1
- Unable to install dotnet472 - Broken since Wine 5.12 HOT 6
- Unable to create a freshly generated world
- Preloader warning HOT 4
- ERROR: Service 'space' failed to build: Error parsing reference: "ubuntu:18.04 as preStage" is not a valid repository/tag: invalid reference format HOT 1
- Server config does not reflect what the server is actually running HOT 3
- Changing which save file is loaded HOT 2
- (minor) Dockerfile cache cleanup HOT 1
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